---- ^[[sat:s|ZURÜCK ZUR KATEGORIE S]]^ {{sat:logo_street_fighter_the_movie.jpg}} ---- **AUTHOR: ** Capcom / Acclaim **RELEASE:** 1995 **TYP:** [[sat:Beat'em Up]] **SPIELER:** 2 **LEVEL:** - **SPRACHE:** Englisch **WERT:** 13€ ---- Street Fighter: The Movie - Eine brandheiße Mischung aus Film-Action und innovativem Gameplay! Völlig neue Spezialangriffe und Super-Kombinationen, mit denen Du Deine Gegner locker abservieren kannst. Erlebe Street Fighter härter denn je! Digitalisierte Originalschaplätze und Figuren aus dem Kinohit, sogar Jean-Claude Van Damme ist mit von der Partie! 4 spannende Spielmodi: Film-Kampf, Straßenkampf, 2 Spieler gegeneinander und Übungsmodus! {{sat:klein_street_fighter_the_movie_01.jpg?200}} {{sat:klein_street_fighter_the_movie_02.jpg?200}} {{sat:klein_street_fighter_the_movie_03.jpg?200}} {{sat:klein_street_fighter_the_movie_04.jpg?200}} {{sat:klein_street_fighter_the_movie_05.jpg?200}} {{sat:klein_street_fighter_the_movie_06.jpg?200}} {{sat:klein_street_fighter_the_movie_07.jpg?200}} {{sat:klein_street_fighter_the_movie_08.jpg?200}} ---- ^Presse^ - ^Files^ - ^Codes^ - ^Kommentare^ //Street Fighter: The Movie is a 2D beat 'em up game based on the movie of the same name, which in turn is based on the well known Capcom series, Street Fighter. Using digitized animation based on the actors and the many locations featured in the film, the same style of gameplay found in Street Fighter II and Super Street Fighter II Turbo is used here. Select from a range of fighters (including Ryu, Ken, Guile, M. Bison and Chun Li) each with their own set of special moves, and defeat all of the opposition to become the King of Street Fighting. Also included is a story mode which follows the story of the movie and uses FMV in-between fights and a Trial Battle Mode, where you take on Guile in a range of different battle events to test your skills.// www.Mobygames.com //If there is any hint on the direction this review is going, the game's opening sequence is a video collage of clips from the movie. This is useful, if you haven't had the pleasure of viewing this cinematic epic, because you can get a few glimpses of how not to act. Now how about that for a taste of things to come? The developers tried to take the gameplay mechanics of the original series and integrate them with motion capture graphics, so if you have any skills at all in Street Fighter, you can pick up the controller on this one and go to work. That sounds great, but then as you slowly progress, you'll start noticing some problems throughout that game that are serious enough to sicken even the most patient of gamers. Don't get me wrong, the gameplay is there in most cases, but where it flops, it flops face-first with no break. All the moves from the original are included, executed by the same button combinations, and even with that gameplay advantage, the bad outweighs the good. For one, many of the button combinations will not respond quickly enough, so the likelihood of you being left wide open for an attack occurs far too often. This especially goes for various charge moves, so using the lead character, Guile, is pretty much out of the question. The game's lack of smooth animation is attributed to this issue, and I'll get into that later in the review. You'll notice some attacks float through their target, especially low-aimed kicks and some grab attempts. With just these few flaws, it's safe to say that pulling off vintage combinations is simply out of the question. However, on a good note, all the super moves seem to be intact, but they're just a little tougher to pull of with the aforementioned negatives. It's obvious that playing the game is a loss in itself, but it's an even bigger joke watching these real-life player models mimic the maneuvers of the characters they're portraying. It definitely doesn's help matters. I mean, everything, from a simple light punch to their victory poses, is "acted", rather than executed. I swear on my Saturn, DeeJay even breaks out the maracas and does the dance when you win a round. It's a sad sight to see. Onward to modes of play-- of course, there's the street battle mode, which takes you through every fighter, and ultimately into the final showdown with Bison. But then there's the movie mode, and who didn't see this coming? In this mode, you take Guile, played by Jean-Claude Van Damme, through each stage of "the movie" until you face Bison himself. Now, the reason why I used quotes is this: the movie mode in this game doesn't even follow the original script. It's more of a "choose your path" format, putting you in fights against annoyingly difficult AI, and to add to the drama, you have a set time limit to complete the story. It's pretty lame, inaccurate, and best avoided. But maybe since the same can be said for the movie itself, so I maybe you can actually write that up as a plus for movie likeness. Unfortunately, playability is not the game's strength. You can see where the effort is, but it just doesn't cut it as far as 2D fighting games go. Let me jump right on the graphics and animation issue right out of the gate. [...] This game will make you wish even more that the movie never even happened. We all know this is one of the worst fighters ever to be released on any console, but let me tell you this: if you are curious to see for yourself what the definition of bad gaming is, go ahead; do what I did and pick up this title when the opportunity presents itself. Or not. Either way, Street Fighter: The Movie is and will forever be an atrocity to video gaming, but I will give it this--at least it's better than the movie itself. Just not by much. // www.netjak.com ---- {{sat:sat_street_fighter_the_movie_f1500.jpg?324}} {{sat:sat_street_fighter_the_movie_b1500.jpg?483}} \\ ----