AUTHOR: SEGA-AM2 RELEASE: 1996 TYP: Beat'em Up SPIELER: 2 LEVEL: 9 SPRACHE: Englisch WERT: 35€


Der Arcade-Superhit sprengt die Grenzen des Mega Drive! Wähle einen von 8 Kämpfern und zeig´ Deinen Gegnern, was in dir steckt. Fighter-As Dural wartet schon auf Dich!


Presse

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Files

original_soundtrack winamp_plugin

Codes

Hidden Options
Geht ins Optionsmenü, markiert „Exit“ und drückt solange „Links“, bis das versteckte Optionsmenü erscheint.

Als Dural spielen
Haltet „Links“ im Kämpfer-Auswahlbildschirm bis der Countdown auf 1 runter gezählt hat. Nun wird Dural anwählbar sein.

Kommentare

Sega's answer to Battle Arena Toshinden - one of the first third-generation fighting games with the same style as Mortal Kombat, but using new technology to deliver a true 3D street fighting experience. This is not a sequel to the original 32-bit arcade game, but is instead a „special edition“ rendered in now-familiar 2D side-scroll SF2 style in order to avoid the hardware limitations of the standard 16-bit Genesis console. The requirements of the original were so steep that only the 32X could deliver on a true port of the arcade game. It's probably the best SF2 clone in existence for the console, but it seems stale after you've experienced the arcade original. www.GenesisProject-Online.com

One year after after the first tournament Akira, Wolf, Pai, Jeffry, Kage, Jacky, Sarah and defending champion Lau are invited to the World Fighting Tournament, and are joined by the master of drunken Kung-Fu Shun-di, who wants to prove he's more than an old geezer and Lion Rafale, who's fighting for his freedom. Each fighter has his own style, from the lightning fast attacks of Pai to the powerful slams of Jeffry. Home port of Sega's popular Model 2A arcade vs. fighter released in 1995. Game modes include classic arcade mode, 2P vs mode, Expert mode (where the computer character progressively learns and counters players' technique), Ranking Mode (similar to Arcade, but at the end, a fighting style analysis is shown based on number of specials and time to knock down an opponent), Team Battle Mode (two teams composed of five fighters go against each other, the first to beat five characters being the winner) and Watch mode (allows choosing two fighters and then see them fighting). Both VF2 and VF2.1 (a tweaked version available only in Japan) modes are included. Gameplay keeps the same style from the first game, adding more moves to each fighters' roll. Using a three-key layout (block, kick and punch, being possible to assign button combinations to the extra keys) the player is able to control their fighter, aiming to knock or push the opponent outside the rink inside the time limit. Combo moves range from the quickest, which require the player to push up to five buttons quickly, to strong moves that require more button presses along d-pad nudges to be successful. As with the previous game, fighting is realistic (except the physics-defying leaps), and each fighter has nothing but their body to harm the opponent. While in comparison with the arcade version some parts took a hit on graphical quality (such as the texture details and backgrounds), the game uses the Saturn High-Resolution mode and flowing 60-fps to bring the arcade experience home. www.Mobygames.com


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megadrive/virtua_fighter_2.txt · Zuletzt geändert: 2017/09/13 11:47 von altersegahase
 
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