AUTHOR: Codemasters RELEASE: 1993 TYP: Top-Down Racing SPIELER: 2 LEVEL: - SPRACHE: Englisch WERT: 25€
Es geht drunter und drüber, diesmal klitzeklein! Fahren Sie winzige Autos, Motorräder und Boote! Rasen Sie durch die spektakulären, maßstabsgetreuen Ministrecken! Schaffen Sie Rennen in und auf Sandkästen, Billiardtischen und Schulpulten? Dann los, es ist einfach super!
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SEGA Magazin Ausgabe 1/1993: [Grafik: 78% Sound: 60% Gesamt: 81%]
Die sagenhafte Spielbarkeit und die orginellen Ideen machen die Micro Machines zu einem „großen“ Rennspiel, denn Formel 1-Rennen auf dem Billiardtisch, wann durfte man dies schon einmal erleben? Wer ab und zu mit einem Freund um die Wette düsen will, wird an diesem Spiel kaum vorbeikommen.
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SEGA Pro Ausgabe 3/1993: [Grafik: 80% Sound: 81% Gesamt: 90%]
Micro Machines ist eine gelungene Abwechslung von den üblichen Rennspielen und motiviert monatelang.
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Unendlich Leben | Pausiert das Spiel und drückt B, Down, C, Down, Up, Down, Left, Right. |
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Bodenhaftung | Pausiert das Spiel und drückt A, Up, B, Down, C, Left, Start, Right. |
Bad Collision | Pausiert das Spiel und drückt C, Up, Left, Right, A, B, A, C. |
Schnelles Auto | Pausiert das Spiel und drückt Up, Down, A, B, Left, Right, C, Start. |
Expert Modus | Pausiert das Spiel und drückt Left, Right, Left, Right, Up, Down, Start, Down. |
Expert Modus 2 | Pausiert das Spiel und drückt Left, Down, Up, Down, Right, Down, A, Down. |
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You get to drive around in those little vehicles that Galoob sells by the ton on some very strange tracks - like the bathtub, on the dining table, and so on. You even get to choose your driver from some rather crazy looking characters. Second game in the Micro Machines series with more vehicles and new courses to race round. Slightly more balanced single player game than before and still has that awesome multiplayer mode. Possibly the best game of the series. www.GenesisProject-Online.com
If you're bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, this could be for you. It involves racing miniatures representing particular vehicle types across a particular terrain found around the house. The Sports Cars race on the desktop, 4x4s in the sandpit, Formula 1 cars on a snooker table, and so on. These levels were packed with variation. The Snooker tables had the track painted on, although this was open to deviation (as were most levels), and had you racing through the pockets and across the rim of the table. Tanks raced as well, with the chance of shooting out your opponent if they got directly in front of you. The desktop levels included binders to jump across, pencil-sharpeners to avoid, and lots of visual jokes in the open homework. Viewed from overhead with small graphics, the races include up to 4 cars. In one player challenge mode you race through the 21 tracks in a set order, selecting your 3 opponents as you go along (adding a fair amount of strategy - ideally you should aim to eliminate the better CPU cars early on), eliminating one after every third race (assuming that you can finish in the top 2 of a race within your 3 lives). If you win 3 races in a row without using a continue you get a time-trial race which can earn you an extra life. The real innovation of the game was in the multiplayer modes. You started level on a sliding scale, each in position 4. When one car got far enough ahead to force the other car off-screen, the slider moved in their favour. Once it reached the end (which involved beating them 4 times more than they beat you) you won the level, although if 3 laps were completed, the person leading at that point is declared the winner. 9 of the tracks were available in this mode, although you could also play it as a 1-player game across all the tracks. www.Mobygames.com