AUTHOR: Virgin / Core Design RELEASE: 1992 TYP: RPG SPIELER: 1 LEVEL: - SPRACHE: Englisch WERT: 10€
Corporation ist das erste 3D-Rollenspielabenteuer in 360 Grad für den Mega Drive. Überwinde die futuristischen Verteidigungsanlagen der mächtigen Corporation bei Deiner Mission, ihre üblen Experimente in genetischer Mutation aufzudecken. Und nimm Dich vor Freddy in acht!
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GAMERS Ausgabe 5/1992: [Grafik: 4 Sound: 4 Gesamt: 4-]
SF-Rollenspiel mit 3D-Action-Komponente. Blasse Grafik, widrige Steuerung und schmumpfiger Spielablauf.
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Wander through rendered polygonal corridors shooting or grabbing the occasional sprite object, or blowing away the occasional animated enemy sprite, while all the time trying to avoid a green genetic nightmare called „the Ripper“ that has somehow escaped from its cage. A first-person shooter in the same mode as Wolf3D, but lacking its polish and charm. Some nice touches here and there, as one might expect from Core, but this is one marriage of polygons and sprites that just doesn't work. Good, but not as good as Zero Tolerance. - www.GenesisProject-Online.com
A first person shooter that requires you to think things through rather than just attack anything that moves. This game preceded Wolfenstein 3D by a number of years, and while the walls were not ray cast, but solid fill polygons, it was still one of the earliest simulations to tackle a human viewpoint with complete, 360 degree freedom of movement. - www.Mobygames.com