AUTHOR: Core Design / JVC RELEASE: 1993 TYP: Jump & Shoot SPIELER: 1 LEVEL: 9 SPRACHE: Englisch WERT: 13€
Kämpfe dich als Mitglied des Versuchsprojektes „Wolfchild“ durch 9 Spielstufen voller gefährlicher Fallen und angriffslustiger Mutanten!
As a member of the experimental Project Wolfchild, battle your way through 9 stages of deadly traps and trigger-happy mutants!
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SEGA Magazin Ausgabe 1/1993: [Grafik: 64% Sound: 69% Gesamt: 59%]
Schon die Computer-Version konnte mich nicht so recht begeistern, denn die einzelnen Levels sind erstens zu langatmig und zweitens fehlen einfach die zündenden Ideen, die ein Spiel abwechslungsreich gestalten. Technisch gibt es ansonsten nichts zu bemängeln, da das Spiel in einer ansprechenden Qualität rübergezogen wurde.
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Dr. Kal Morrow, expert in genetic research and creation of human-animal hybrids, has been kidnapped and his family brutally murdered by the terrorist organization CHIMERA. His surviving son Saul takes it upon himself to avenge his family. Using his father's research, he turns into a man-wolf and sets out to find CHIMERA's base and defeat their leader Karl Draxx. As Saul, it is your job to traverse five different areas on your way to Draxx. When Saul collects enough power-ups, he turns into his wolf form and gains a special psychic shot attack, which can be improved by collecting futher power-ups. However, if Saul loses health, he turns back into his human form and only has his fists to fight the numerous enemies. www.Mobygames.com
Think „Altered Beast“ and you won't be far away. A cartoon intro explains the limited plot (yes, another revenge story) before the action begins. Platform action, fighting weird and wonderful life forms along the way is the recipe, along with the standard end-of-level „bosses“. Should the player pick up enough items to take Saul's health above a limit marked on the bar he will transform into the half-wolf character complete with projectile attack, which can be varied by collecting further items. Sadly the opposite is true - take a few hits and revert to the human form - with only your fists - and the game's difficulty increases sharply. Graphics and sound are acceptable but nothing special, making it hard to believe that the same people created Thunderhawk. This game is generally enjoyable except for the odd example of that great gaming sin - the trap you can't see until you're in it, which makes play a little more frustrating than it should be. www.sega-mega-cd-library.co.uk