AUTHOR: SEGA RELEASE: 1992 TYP: Jump & Run SPIELER: 1 LEVEL: 5 SPRACHE: Englisch Partnumber: 7111 EAN: 4974365637118 WERT: 15 Euro
Tun Sie sich mit TAZ, dem Tasmanischen Teufel, zusammen um das größte Omelett der Welt zu suchen. Nichts steht TAZ im Weg, solange er seinen Weg durch eine Insel voller tückischer Plateaus, feindlicher Dschungel, gespenstischer Höhlen und bröckelnder Ruinen mampft.
Join TAZ, the Tasmanian Devil as he whirls off in search of the world's biggest omelette. Nothing can stand in his way for long as he munches his way through an island filled with precarious plateaus, hostile jungles, eerie caves and crumbling ruins.
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Guide Taz, the greedy, slobbering, little git, through six simple stages of spear lobbing mice, bombs, Taz-munching plants and the odd tasty turkey till you reach the giant bird egg, which you fully intend on necking down your fat, fuzzy, throat. That's about it really - sure it sounds a little off but read on to find out if this eggy adventure is all it's cracked up to be (sorry)… This is platform territory folks, and also the main genre I play retro games for, so it's run jump and fight your way to some bosses and finally work your way to your ultimate goal. ‘But what makes this one different from the gamut of ledge jumpers?’ I hear your cry, well for starters Taz can spin attack his enemies and also utilise said spin ability to launch himself to more precarious perches throughout the six worlds. This works quite well and can be used to perform more precise jumps than you would imagine. However you won't just be using your spin jump to launch yourself headlong into danger, no, because Taz is a greedy little sausage and will eat anything in his path, including bombs - unless you spin them into oblivion before he has a chance to scoff them that is, and as this can be a precision job it makes the matted little flea bag more than slightly annoying at times, much like anyone who has a Taz tattoo. All in all though these are all moot points as Tazmania is so ludicrously easy even ingesting a couple of high grade explosives won't stop you from blitzing it in just over an hour (on your first play through) before popping it back onto your shelf amongst it's more challenging brethren for a good mocking. […] Not a terrible game but not a great use of even such a mediocre liscense either. Taz could have used a little more umph in nearly every department, except it's controls which are decent enough, and if that would have a happened we'd have surely been onto a Castle of Illusion/ Deep Duck Trouble-style winner. When all is said and done it's worth the one play through but won't inspire you to invest any more of your precious gaming hours. - www.smstributes.co.uk