---- ^[[mastersystem:s|ZURÜCK ZUR KATEGORIE S]]^ ---- **AUTHOR: ** SEGA **RELEASE:** 1994 **TYP:** [[mastersystem:Jump & Run|Jump & Run]] **SPIELER:** 1 **LEVEL:** 4 **SPRACHE:** Englisch **Partnumber:** 9034 **EAN:** 4974365636845 **WERT:** 75 Euro ---- Dr. Robotniks neueste Festung ist ein gigantischer Flipperautomat mit schleimigen Abwasserkanälen und einem monströsen Maschinenraum! Wird er einer Sonic-"Spin"-vasion standhalten? Lassen Sie sich von riesigen Flippern und zischenden Dampfdüsen abstoßen. Jagen Sie durch schwindelerregende Loopings und über gefährlich steile Rampen! From slimy sewers to monstrous machine rooms. Dr. Robotnik's latest fortress is a giant pinball machine! Will it withstand a Sonic spin-vasion? Bounce from giant flippers and hissing steam vents. Rev through dizzying loops and up death-defying ramps! ---- ^Presse^ - ^Files^ - ^Codes^ - ^Kommentare^ \\ //Sonic Spinball is a 8-bit port of the Sega Mega Drive game Sonic Spinball, for the Sega Game Gear and Sega Master System. The objective of this pinball game remains the same as the 16-bit game as obstacles still need to be cleared, Chaos Emeralds must be collected, and bosses must be defeated. Enemies are the same and the theme of the levels are also the same. Although the levels carry the same theme as the 16-bit game, the layout of the levels and the graphics are different. Due to the different level layout there are several more opportunities to travel on foot. The speed is also slower and can make the game feel a bit floaty. The bonus stages are also different as they have the same objective level to level, and do not change to a first person perspective. There are also hidden rooms which contain cheat code bearing monitors, which when broken, will display a cheat code. The Adventures of Sonic the Hedgehog and SatAM character cameos are also dropped from the Bonus Stage, although curiously, the AoStH model for Robotnik is used on the box art, while the Doctor's usual games look was used on the 16-bit packaging. It is also possible to win a free ball after getting a Game Over. This is done by stopping the on screen spinning roulette wheel that appears and matching these four numbers with the last four numbers in the current score. If the four numbers are matched up successfully a free ball will be rewarded. // - www.Sonicretro.org ----