---- ^[[mastersystem:r|ZURÜCK ZUR KATEGORIE R]]^ ---- **AUTHOR: ** Virgin **RELEASE:** 1993 **TYP:** [[mastersystem:Action|Action]] **SPIELER:** 1 **LEVEL:** 6 **SPRACHE:** Englisch **Partnumber:** MK-29022-50 **EAN:** 5013715050142 **WERT:** 50 Euro ---- In the near future, the worlds of RoboCop and The Terminator merge into a single reality. You, as RoboCop, must save mankind by destroying the Skynet super computer in the possible future in which machines rule the Earth and Skynet is supreme. ---- ^Presse^ - ^Files^ - ^Codes^ ** Nine Lives ** \\ Pause game play and press Up + 1, Down + 1, Down + 1, Up + 2, Down + 2, Up + 2, Up + 1, Up + 1. A voice sample will confirm correct entry of the code. Resume game play with nine lives. \\ \\ ** Level Skip ** \\ Pause game play and press Down + 2, Down + 1, Up + 2, Down + 2, Down + 2, Up + 1, Down + 2, Up + 1. A voice sample will confirm correct entry of the code. Resume game play to jump to the next level. \\ \\ ** Change Weapons ** \\ Pause game play and press Up + 1, Up + 2, Up + 2, Up + 1, Down + 2, Down + 1, Down + 1, Down + 2. A voice sample will confirm correct entry of the code. Resume game play, and you will have a new weapon. Repeat to get different weapons. \\ \\ ** Invincibility ** \\ Pause game play and press Up + 2, Up + 1, Down + 2, Up + 2, Up + 2, Down + 1, Up + 2, Down + 1. A voice sample will confirm correct entry of the code. Resume game play and you will be invincible. \\ \\ ^Kommentare^ //Robocop is out to kick the nuts (and bolts) off of some terminators (if you hadn't already guessed) in a bid to get through one of the most overly complex game stories for what ultimately amounts to 'mooch about and blast everything that moves.' I don't know: It's all something about terminator technology being used to make Robocop and someone coming back from the future (no not Marty McFly) to try and end Robocop and blah, blah, blah you're shootin' cyborgs in the face en masse!WEEE! So is slipping into the shiny metal pantaloons of Robocop a blast or is it a boot in the 30% titanium junk? Read on to find out - or perhaps after you've played the game you could send a terminator back from the future to tell you all about it then smite your enemies. That would be wicked cool... I always loved the Contra/Probotector series and this is possibly as close as the Master System came to having a game that fills those gigantic, destructive, steel toed boots. Essentially you run, or rather stomp - Robocop is a bit of a big metal lug, About delta city and other Robocop/terminator themed areas peeling the wigs of characters from both sides of the cross-over. You'll be fighting street punks, gun turrets, terminators and ED 209 from the get go, and, lordy lou, there will be blood. Enemies literallty burst, thier heads spinning off in a sprinkler system of grue, and if this doesn't get you interested you'll be utilising lasers, rocket launchers, and Robocop's own modifed MGC M93R-AP, although the latter sounds more like a wet spud gun for some reason. So all of this is sounding pure class so far, right? Well you'd be right in thinking so. You got two of the 80's coolest cybernetic icons kickin' the ciruits boards outa each other and torrents of bullets and blood flying all over the shop. But there are, as always, some down sides to the coolness. Firstly enemies always take the same amount of hits to kill no matter which weapon you have, so when you reach a terminator, which can take 2 or three shots to kill depending on wether they have skin or not, and you got yourself a fat rocket launcher you'd be expecting to blow that sucka through a wall right? Wrong, he's still taking those 2 to 3 shots to kill. Secondly there is that cool sounding three blast gun of Robocop's that here, as mentioned, sounds like a weak pellet gun full of sponge pudding, and fires just one bullet - not technically true to the films original vision unfortunately. Then there's the bullet's themselves: for most part the game is virtually free of flicker that is other than the bullets, and obviously seeing where them bad boys are flying is going to be essential to your survival at more than a few points in the game, but often you'll be hit in the tin can from nowhere by a flickery invisi-bullet. Bad news. Also this flicker happens when you kill a boss making your victory just that bit less mighty feeling. However it's not the bosses or the enemies that'll be causing you the majority of the grief you'll be subject to throughout the game, No, said greif will come to you in the form of the odd fire pit which kills you instantly or toxic waste that is a real pain to dodge or falling boulders that, again, kill you dead after one hit. I seem to remember Clarence Bodicker's mate (that guy who ended up playing the devil in the series Reaper) dropping a ton of scrap steel on Robocop and he still manages a nasty neck jab on old Clarence - so why would a mangy green boulder have you off? I don't know the answer to that crappy conundrum, but I do hate 'one-hit dead' stuff that looks as though it couldn't kill a badly mangled ferret - I hate one hit dead stuff full stop, man. However, overall, even though there is a big fat list of stuff that'll grate your cheddar the game is still compelling to play every now and again. Sure it's basic, but you can't beat being Murphy and blasting some eyebrows off. Although it would have been cool being Arnie at some point...oh well. [...] It's a solid experience from begining to end that looks great and runs as smooth as a silky sasquatch running through a forest of creamy custard...erm..yes. It's not going to revolutionise your world, and it's certainly not going to clean your bedroom or kill that big spide in your bath but then again...what the hell am I on about? Look, i'm not even sure anymore but this game will blow the skids out of your undies make no mistake. If you're looking to run and gun then this will sate your need for fast paced acts of violence with style and eye candy.// - www.Smstributes.co.uk ----
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