---- ^[[mastersystem:k|ZURÜCK ZUR KATEGORIE K]]^ ---- **AUTHOR: ** SEGA **RELEASE:** 1987 **TYP:** [[mastersystem:Action|Action]] **SPIELER:** 2 **LEVEL:** 6 **SPRACHE:** Englisch **Partnumber:** MK-5078-50 **EAN:** 4974365632786 **WERT:** 13 Euro ---- Der böse Madanda ist nach mehreren tausend Jahren Schlaf aufgewacht. Sie müssen Ihre uralten Talente einsetzen, um Ihr Dorf vor diesem Terrer zu retten. Get ready to perform the martial arts with the precision of a master. Now is the time to accept your fate as the most courageous man alive. You're the invincible Wang. The most skilled Kung Fu artist in the history of ancient China. Armed with the mysterious and traditional Talisman, your talents are the only defense against the wicked Mandanda, the most dreaded creature to ever live. He's just awakened from a sleep of several thousand years and his desire is to terrorize your village and devour its people. The battle will be furious. And nobody knows the outcome for sure. So fight with pride and power to send this unnatural force to a final resting place. ---- ^Presse^ - ^Files^ - ^Codes^ **Super Talisman Location** \\ In round two, move to the edge of a platform about half-way through the level where you can kick the hopping lobsters as they fall. Kill them until the symbol appears, grab it and you've acquired the Super Talisman. \\ ^Kommentare^ //You play as Wang, a kung-fu master (even though he’s only a kid). The concept of this game is to kick the crap out of everything and beat the bad guy Madanda, nothing more than your average SMS storyline. I remember first playing this game when I was younger after renting out from Blockbuster or somewhere. I thoroughly enjoyed it and even managed to complete it. It remained in my memory as I game I liked so it was one of the first I picked up when restarting my SMS collection. Being one of the earlier games for the SMS it was cursed with bog-standard box art and only a 1 mega cartridge. This game is a side scrolling beat-em-up with some elements of a platform game. You just make your way through the level destroying enemies as they come at you using a variety of attacks. Your moves consist of a standard kick, flying kick, crouching kick (maybe the game should be called The Kickboxer Kid) and some sort of projectile move. You collect these projectiles and health power-ups as you uncover them through the levels. At the end of each level you fight a boss. It’s pretty simple, but enjoyable nevertheless. I did find a glitch in the gameplay you can use to your advantage. There are only 3 enemies on the screen at one time, so if you can get it front of 3 you can make them follow you throughout the level and just stroll though without encountering any more enemies. A note on the gameplay and a handy tip! [...] This game is pretty easy. You’ll probably get a ‘Game Over’ a couple of times before you suss the levels and complete it. It won’t take too long to finish and you probably won’t come back to it for a while after that. It’s a pretty good game to just pick up and play so it has some replay value. Overall, a fairly good game only really let down by some bland graphics and lack of replay value. It’s very easy to pick-up and play so anyone can give it a go. It’s worth owning and considering it’s one of the SMS’s earliest releases, it’s surprisingly fun.// - www.smstributes.co.uk // This primitive side-scroller is extremely Japanese, which is a nice way of saying it's super weird. Its colorful graphics feature temples, bamboo forests, and a lot of traditional Japanese artwork (read: bright red). The soundtrack also has an appealing Japanese twang to it. As you move forward you're accosted by an endless parade of mindless henchmen, hopping vampires, and creepy dolls. The characters in this game are tiny and seem to constantly regenerate. In addition to unleashing flying kicks, our diminutive hero can toss playing cards at his enemies (I'm told it's a Japanese thing). The fighting can get tiresome, but there's a trick to this game. It didn't take me long to figure out that jumping forward is faster than walking. This led me to hop continuously through each stage in an attempt to avoid confrontations altogether. I had so much luck with this strategy that I actually felt a little guilty about using it! Just be sure to avoid that dripping water! As anyone familiar with classic games will tell you, water was deadly to the touch back in the 1980's! Equally dangerous are the hodge-podge of bosses who include a flying witch, a giant orange frog, and an acrobatic duo. Dying at the hands of a boss sends you all the way back to the beginning of the stage, and I don't like that. Kung Fu Kid is simplistic and doesn't make any sense. I'd like to call it "so bad it's good", but in this case it leans more towards "bad".// - www.Videogamecritic.com ----