---- ^[[mastersystem:g|ZURÜCK ZUR KATEGORIE G]]^ ---- **AUTHOR: ** SEGA **RELEASE:** 1990 **TYP:** [[mastersystem:Rollenspiel|RPG]] **SPIELER:** 1 **LEVEL:** - **SPRACHE:** Englisch **Partnumber:** 7505 **EAN:** 4974365635657 **WERT:** 100 Euro ---- World peace is at stake! Death Adder, a wicked giant, has stolen the nine crystals from the kingdom of Firewood and has hidden them in nine labyrinths that he has created. These nine magic crystals protected the people from evil - especially from Death Adder's grasp. But now that the crystals are lost, the world is defenseless! Someone must put an end to the fiend's realm of darkness, death and destruction! Do you have what it takes to bring back peace and happiness? Trek through deep, dark forests and sail across vast, stormy seas. Chop down trees with your Battle Axe and move rocks with your magic spells to find secret caves. When you take on Death Adder's gruesome monsters, think only of winning - or else you won't find the nine crystals. And when you do, you'll find the Golden Axe - the only weapon that can crush Death Adder! ---- ^Presse^ - ^Files^ - ^Codes^ **Beat Death Adder** \\ This can also be used on a few of the bosses, but not all of them. When you enter Adder's chamber, don't leave the doorway. He'll come close to you but is unable to hit you, so you're free to swing away at him without taking any damage. ^Kommentare^ //"Golden Axe Warrior" ditches the hack and slash format, for an action-adventure RPG game similar to the original Zelda game. This was a very wise decision. Don't get me wrong. The hack and slash format can be fun, and I enjoyed playing both the original arcade "Golden Axe", as well as its Sega Genesis port. Yet, had Sega gone for a straight port of the arcade game, the results would have been bad, as they were when "Altered Beast" was ported over to the Master System. The Sega Master System was an undervalued home console system in the United States, but its best games (at least when Sega still released games for the system in America) were role playing games. "Golden Axe Warrior" offers superior 8-bit graphics, an interesting fantasy-based story line and smooth game play mechanics that are similar to the original, 8-bit Legend of Zelda game. It is a shame that this game was not as successful as Zelda, because it is just as good, if not better, then the original, 8-bit fantasy adventure with young Link. [...] "Golden Axe Warrior" illustrates all that was good about the ill-fated Sega Master System. If you like the original Zelda game, then you will not only love this game, but you may even come to prefer it -- in some ways -- to Zelda. // - www.Mobygames.com //Ah yes, the SMS answer to "The Legend of Zelda," one of the most well-known and talked about video games of all time. You may be thinking, great a hacked down version of total awesomeness. Well, think again, because though this game may in some ways be VERY similar to Zelda, it has it's own features and differences. Enough to give itself credit. If you're familiar with Zelda, then you'll be right at home with this. You play as the hero of the game, who has come to destroy Death Adder and end his reign of terror in Firewood. Generally the same idea as going to get Gannon, in fact it's set up basically the same way. You have to first collect nine crystals before you can do this, and they are hidden inside of nine different labyrinths, which are scattered across the land. An added bonus in this game is the plethora of hidden secrets, money games, towns, informative hermits, and shops. There are plenty of things to locate, and, in fact, normally one secret on every screen hidden behind a tree or under a rock (or elsewhere). By looking around you'll find various tools to help you with your quest. Eventually you'll get such items as the canoe and the ship to go to different areas you could previously not enter, and even across the ocean to other continents! This was something missing from Zelda, a huge world to investigate with different peoples and regions. In this game you'll find an ice region, a region of desert, and so forth. It's really nicely done. Also, there is the added bonus of magic, of which there are four types, three of which can be upgraded once for more powerful versions. Though not entirely flashy most of the time, they are an added bonus that really enhance the gameplay, plus some of them are necessary in order to get to certain parts of the game. Save points are all over the place, and you don't just have to die in order to save your game, as you do in Zelda. Normally you'll find a town or hidden cave where you can do this before every labyrinth. When you find these, you navigate through with your weapons and tools (where necessary), finding secrets, killing enemies, collecting keys, and then destroying the head boss in order to collect a crystal. That's about all you need to know, it follows the same format as Zelda, but adds some nice features that makes it really stand apart from its predecessor. Plus, I liked the fact that you could come back to a labyrinth after dying and collecting more life/magic to find that everything you previously accomplished was more or less the same (including enemies wasted). The only main problem I had with it was the trick you could use on most of the bosses. All you had to do was simply leave your character in the doorway as he walks in, never moving except for swinging your weapon. The majority of the bosses, including Death Adder, were simply too big to fit in the door, plus, more importantly, their weapons could not enter, so you could just sit there and belt away without taking any damage. Should have fixed that, but I guess they expected you to just enter and fight. If the boss would not appear until you entered and then the door locked, it would have worked. [...] In conclusion this is definitely one of the games you simply have to own for the Master System. It's one of the few RPGs (though it's more of an adventure type game), plus it's very well done. For an added bonus for us NTSC collector's, it also one of the rarest NTSC games out there, pretty hard to locate. For now, I'm out yo.// - www.smstributes.co.uk ----