AUTHOR: SEGA RELEASE: 1990 TYP: Action SPIELER: 1 LEVEL: 5 SPRACHE: Englisch Partnumber: 7042 EAN: 4974365634421 WERT: 20 Euro


Balzar, der berüchtigte verrückte Professor, hat sein verbrecherisches Genie dazu verwendet, eine Armee von Bösewichtern zu organisieren, die sich offenbar nicht stoppen läßt! Die einzige Chance, die Verbrecher von der vollständigen Kontroller der Stadt abzuhalten, ist ESWAT - die Spezialkampftruppe! Führen Sie Ihren ESWAT-Kämpfer in das Hauptquartier des Gegners und machen Sie Balzar unschädlich!

Balzar, the infamous Mad Scientist, has used his genius and power to create an army of ruffians that seems unstoppable! The only thing between the villain and total control of the city is ESWAT - Enchanced Special Weapons And Tactics! Lead the ESWAT trooper into enemy headquarters and stop Balzar in his tracks!


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E-Swat is a basic platformer. You're part of a police force that's looking to eliminate the wave of crime in the city. Easy enough, and, as expected, there are plenty of enemies to kill and some cool bosses (in terms of concept, anyway). You can pick up power-ups and such, eventually getting your E-Swat robot-suit, which is pretty cool. There is a difficulty option that changes little other than the number of enemies, but it's still kind of nice to up the challenge, should I ever feel the need, which I won't. Why? First off, see below for more detail, but this game looks freaking terrible. The atmosphere is dreadful and this makes what fun is here seem all the worse. Enemies come incessantly at you, but the sad programming allows you to continue moving, dodging bullets, and waiting to kill the three guys behind you until the boss segement. So, ummmm, let me get this straight, the more I kill, the more that appear? So, these criminals, they have the ability to regenerate and spawn anew? Feck it, I just won't shoot them and save these three losers until the end of the stage. Who cares about points? That's pretty much what you'll do. You can shoot them if you feel the need, and it's certainly not difficult, just annoying. It's generally better to save your bullets for the bosses, and this goes for the power-ups as well. Save them, and you can pretty much destroy every boss without ever getting hit. Lame. Add to this the fact that you're nearly unstoppable when you get the robot suit, and you have a strange difficulty curve. The first level is actually the most difficult, but the game gets ball lick easier as you go farther and farther. The last boss even has the same pattern as the first. Seriously? At least the ending is sort-of cool. […] Just look at the cover art for the damn thing. What, did they get some sort-of Chinese, backwater company known for making unlicensed and pirated NES games to do this one? What in the world am I supposed to be looking at there? Why is he wearing sunglasses and what the hell is he shooting with? Sometimes I wonder. A little off subject there, suffice to say it's doubtful you'll play this again. The difficulty setting is sort-of cool in consideration of everything else, but when you discover that you get the same ending anyway you wish you could take it back. E-Swat is a sad example of a platformer for the Master System. I was really disappointed in this one. I used to love Robocop for the NES, in spite of its flaws, and I was hoping this title would have been an equivalent (yes I know there are Robocop games for the SMS, but I mean in America). I was totally disappointed and bummed out in the end. This game is a disgrace. - smstributes.co.uk



 
mastersystem/e-swat_-_city_under_siege.txt · Zuletzt geändert: 2017/08/07 12:10 von altersegahase
 
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