ZURÜCK ZUR KATEGORIE C


AUTHOR: Virgin RELEASE: 1993 TYP: Jump & Run SPIELER: 1 LEVEL: 11 SPRACHE: Englisch Partnumber: MK-27068-50 EAN: 5013715050173 WERT: 15 Euro


Was??? Die Kumpel von Cool SPOT sind im Knast gelandet! Nur nicht verzagen! Cool SPOT ist gekommen, um sie da rauszuholen! Nun hör endlich auf, über die verträumte Landschaft, die atemberaubenden Animationen und die irren Hintergrundgeräusche zu staunen. Ran ans Spiel! Junge, jetzt geht´s rund..

NO WAY! Your Cool SPOT chums are locked away! YES WAY! You, as Cool SPOT are here to save the day! Quit gawping over the dreamy scenery, the awesome animation and most savoury sound around. Play! Man, this is the hairiest…


Presse

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Files

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Codes

Cheat Menu
Go to the option screen, highlight the music option and press Right, Right, Right, Left, Left, Left, Right, Left, Right and Left. You'll now have options including invincibility and level select.

Pro Action Replay Codes
00C7 6801 Can Open Cage
00C7 69XX Cool % Modifier
00D0 9055 Infinite Time (switch off at end of level)
00D1 BD02 Invinicibility
00D1 8F2F Infinite Energy
00D1 8E03 Infinite Lives

Kommentare

Cool Spot is a 1993 platform video game developed and published by Virgin Interactive staring the then mascot of 7-up, the 7-up spot. It is a sequel to Spot: The Video Game, a puzzle game similar to Ataxx initially released on the Commodore Amiga and Atari ST. Cool Spot was developed with the Sega Mega Drive in mind, and due to its success was ported to other platforms, including the Amiga, DOS computers, Game Boy, Sega Game Gear, Sega Master System and SNES. During development it was referred to as Spot: The Quest For Cool, The PAL version of the game removes the 7-up branding on the bottle in the opening. It was partially optimized to have correct music speed, put the gameplay is slower than in the NTSC version. As a result, forcing the game to run at 60Hz makes the music run too fast. The game was followed by the isometric platformer Spot Goes to Hollywood in 1995. The gameplay, summarized in the introductory picture before you go to the first level, is very simple - the player character's goal is to explore each level collection the red dots scattered throughout. Once the player has collected enough, he'll be able to clear the level by finding a cage with an ally character trapped inside, and breaking it. Besides the spots, levels have typical platformer elements - Items, traps, and enemies. Enemies can usually be defeated by firing the player's fizz-like projectile at them until they burst. Said projectile is also used to open the cages. Bonus levels can be unlocked by collecting an even greater amount of red dots than is necessary for level completion; usually, the amount of dots for a bonus level are close to the amount of total dots on a stage. Bonus levels give the player even more Extra Life opportunities. - Segaretro.org